Skip to contentPurpose
- Aim of gamification is to promote engagement with RESN for students who don’t have a strong intrinsic motivation for their education
- The secondary aim is to enhance tutor engagement and retention
- Both will be achieved through a rewards system, leaderboards, and similar progress metrics
Progress
- Tutor leaderboard:
- This is a fairly well-built system so far
- It gets the top 3 tutors for this current month
- Additionally, it gets your current position and the position of the tutors one spot above and below you
- This helps you see where you are relative to other tutors
- School leaderboard:
- This is an area that is lacking
- The schools use profile photos, but this is something we have to add ourselves, and is very inconsistent
- Tasks:
- Tasks are a backend feature which track specific engagement on the app
- For example, asking a question will count as a
SUBMITTED_HELP_THREAD
task
- Every task should give some amount of points
- Badges:
- Badges are awarded for achieving a certain number of points in a certain task
- We currently have badges for Overall, Help, Quizzes, and Wiki
- Profiles:
- So far only tutor profiles have been implemented
- These display the tutor’s bio, their subjects, points, and badges
Future
- A lot of gamification has been postponed for the frontend and backend rewrite
- One of the goals of these rewrites was to make it easier to make interactive and engaging web apps
- Many of the gamification decisions come from the Education portfolio rather than the Technology portfolio itself
- The Notion hub for gamification is available here